You need someone who can take an iPhone app all the way to release.

Freelance iOS and SwiftUI app development

Native iOS product development from the first useful flow to TestFlight and App Store submission. Work directly with the engineer who designs, builds, and prepares the release.

The situation

An iPhone app needs to work in the moments a design file does not show: no connection, an interrupted sign-in, a small screen, larger text, and a user returning after a week away. My iOS work includes the product flow, the implementation, and the release details that bring those moments together.

My independent apps include Wandr, a geography game built around Apple Look Around; Flyover, a city-guessing game; thinkr, a daily philosophy practice; and Sign Any PDF, an offline signing tool. The store links below let you inspect the shipped work rather than rely on a mockup.

How I approach it

Scope a complete first experience

We decide who the first release is for and which flow earns its place on their phone. A focused product can be small without feeling unfinished. Account creation, data ownership, accessibility, and monetization are considered alongside the main feature.

Build native where it creates value

SwiftUI and Apple's platform APIs are useful when the product depends on native behavior. Map experiences, document handling, offline data, and platform navigation should feel like part of the device. A companion backend is added when the product requires one.

Test beyond the happy path

The release is checked on appropriate simulator and device configurations, including permissions, network failures, and returning-user states. TestFlight feedback informs the remaining work rather than merely confirming that a build uploads.

Prepare the handoff and submission

You receive the code, project configuration, and release notes needed to continue development. App Store preparation includes relevant privacy information, listing assets, and review requirements; approval remains Apple's decision.

What gets delivered

  • Native SwiftUI application and project source
  • Core product flows and Apple platform integrations
  • Backend and authentication integrations where scoped
  • TestFlight build and release preparation
  • App Store submission support and handoff documentation

What it costs to get wrong

  • A polished prototype has no plan for permissions, accounts, or offline states.
  • An app depends on a developer's personal service accounts after handoff.
  • Submission requirements are discovered after the release date was promised.

Why you can believe this

Seven independently shipped iOS apps are listed below with direct App Store links. They span games, reference, productivity, and offline document workflows, demonstrating multiple kinds of native product behavior.

Questions buyers ask

Can you build an iOS MVP for a non-technical founder?
Yes. We begin with the intended user and a complete first flow, then define the scope in plain language. You work directly with me on the decisions, design, implementation, and release preparation.
Can you add AI to an iPhone app?
Yes. AI features can be integrated through a secure backend, with appropriate usage limits and clear loading and failure states. Whether the model should run locally or through a provider depends on the task and device requirements.
Do you help with App Store submission?
Yes. Submission preparation can be included in scope, including builds, metadata, privacy disclosures, and review responses. Your developer account remains yours, and Apple controls the final review decision.
Do you develop Android apps too?
My strongest native mobile focus is iOS. If an Android release is essential, we should discuss that at the start and decide whether a different delivery approach or another specialist is needed.

Other capabilities